Linux gaming is starting to catch on and build up some momentum. Following in the footsteps of Valve’s Source engine, Epic’s Unreal Engine 4, and Unity 5, Crytek's CryEngine supports Linux. This also means that it will have support for SteamOS. This also means that it will be way easier for developers who are currently making games on these engines to add support for Linux.
Even with this, developers will still have to go a little out of their way and do some work in order to add Linux support to their Steam games, so every game that comes out won't have it. So don't get your hopes up on that. But either way, there will be a lot of titles coming out in the future and the technology will become more widely adopted. It reduces the effort needed by a lot.
This might not be huge news to all of the indie game players out there. Smaller companies might not want to invest the extra time into adding support for Linux, but for the huge, new AAA games the cost of porting them to Linux goes way down, and because SteamOS is a really promising, big new platform, it's starting to look like a much better idea to these big gaming companies. When the core engine of the game already supports that platform, everything else is pretty simple because all the hard work is already done.
On top of all that, engines that already support Linux should get a huge improvement in the quality of ports. Some of the Linux games currently on Steam use a lot of Windows coding and Direct3D, which makes performance a little bit problematic for Linux users. This new change will mean that developers can do away with whatever tricks they were using to make Windows code run (badly) on top of Linux.
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Even with this, developers will still have to go a little out of their way and do some work in order to add Linux support to their Steam games, so every game that comes out won't have it. So don't get your hopes up on that. But either way, there will be a lot of titles coming out in the future and the technology will become more widely adopted. It reduces the effort needed by a lot.
This might not be huge news to all of the indie game players out there. Smaller companies might not want to invest the extra time into adding support for Linux, but for the huge, new AAA games the cost of porting them to Linux goes way down, and because SteamOS is a really promising, big new platform, it's starting to look like a much better idea to these big gaming companies. When the core engine of the game already supports that platform, everything else is pretty simple because all the hard work is already done.
On top of all that, engines that already support Linux should get a huge improvement in the quality of ports. Some of the Linux games currently on Steam use a lot of Windows coding and Direct3D, which makes performance a little bit problematic for Linux users. This new change will mean that developers can do away with whatever tricks they were using to make Windows code run (badly) on top of Linux.
Content originally published here